Igru Tank 2000 Uljtimatum
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This analysis builds upon the foundation laid in. Tl;dr: Shirk is stronk; to optimize it, generate lots of enmity on the pull, immediately use Shirk, DPS happily, use a 2nd Shirk ~60s later right before aggro is lost, and continue DPSing happily while using Shirk on CD for the remainder of the fight. How is Shirk game-changing? Because it increases tank enmity exponentially, an optimal use of Shirk can solely fulfill the core tank responsibility of enmity management following the initial pull. Freed from one of their three duties (enmity, survival, and damage), tanks can forego their enmity combo and focus purely on DPS after securing aggro in the first minute or so of a fight. The effect is so potent that, at a swiftly reachable enmity threshold, Shirk increases the MT's enmity lead by over a minute.
Indeed, past that point (roughly 4 minutes into a fight), two tanks can retain and build an enmity lead without even attacking the boss, simply by alternating OT Provoke + MT Shirk each minute. The purpose of this guide is to optimize the early use of Shirk to reach said threshold as efficiently as possible. Optimization: Note that this analysis is tailored for coordinated statics that wish to optimize tank DPS.