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'Pico tts' Pico tts Applications for Android Explore. Android » Applications » Pico tts FBReader TTS+ Plugin. TTS+ Plugin is an enhanced Text-To-Speech plugin for FBReader for Android, the popular free e. Free • 10.5K 8.2. 8.2 Users rating. - Google Text-to-speech Engine - Pico TTS. Pico tts greek Applications for Android Explore. - Google Text-to-speech Engine (Recommended) - Pico TTS - Ekho TTS (余音) - Samsung. Download Pico tts greek applications - iPhone. Love Live!School idol festival: 'Love Live and Sing Along' by Peter Warrior.
TextToSpeech ( context:!, listener:!, engine:! ) The constructor for the TextToSpeech class, using the given TTS engine. This will also initialize the associated TextToSpeech engine if it isn't already running. Parameters context!: The context this instance is running in. Listener!: The that will be called when the TextToSpeech engine has initialized. In a case of a failure the listener may be called immediately, before TextToSpeech instance is fully constructed.
Engine!: Package name of the TTS engine to use. Public methods.
Agilent chemstation software tutorial. Added in open fun playSilence ( durationInMs:, queueMode:, params:! ): Plays silence for the specified amount of time using the specified queue mode.
This method is asynchronous, i.e. The method just adds the request to the queue of TTS requests and then returns. The synthesis might not have finished (or even started!) at the time when this method returns.
In order to reliably detect errors during synthesis, we recommend setting an utterance progress listener (see ) and using the parameter. Requires API level 4 (Android 1.6, Donut) Parameters durationInMs: The duration of the silence.
Params: Parameters for the request. Supported parameter names:. Engine specific parameters may be passed in but the parameter keys must be prefixed by the name of the engine they are intended for. For example the keys 'com.svox.pico_foo' and 'com.svox.pico:bar' will be passed to the engine named 'com.svox.pico' if it is being used. Return: or of queuing the playSilence operation.
Added in open fun synthesizeToFile ( text:!, params:!, file:!, utteranceId:! ): Synthesizes the given text to a file using the specified parameters. This method is asynchronous, i.e. The method just adds the request to the queue of TTS requests and then returns. The synthesis might not have finished (or even started!) at the time when this method returns. In order to reliably detect errors during synthesis, we recommend setting an utterance progress listener (see ). Requires API level 21 (Android 5.0, Lollipop) Parameters text!: The text that should be synthesized.
No longer than characters. Params!: Parameters for the request.
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Engine specific parameters may be passed in but the parameter keys must be prefixed by the name of the engine they are intended for. For example the keys 'com.svox.pico_foo' and 'com.svox.pico:bar' will be passed to the engine named 'com.svox.pico' if it is being used. File!: File to write the generated audio data to. UtteranceId!: An unique identifier for this request. Return: or of queuing the synthesizeToFile operation. Added in open fun synthesizeToFile ( text:!, params:!, filename:!
): Synthesizes the given text to a file using the specified parameters. This method is asynchronous, i.e. The method just adds the request to the queue of TTS requests and then returns. The synthesis might not have finished (or even started!) at the time when this method returns. In order to reliably detect errors during synthesis, we recommend setting an utterance progress listener (see ) and using the parameter. Requires API level 4 (Android 1.6, Donut) Parameters text!: The text that should be synthesized. No longer than characters.
Params!: Parameters for the request. Supported parameter names:. Engine specific parameters may be passed in but the parameter keys must be prefixed by the name of the engine they are intended for. For example the keys 'com.svox.pico_foo' and 'com.svox.pico:bar' will be passed to the engine named 'com.svox.pico' if it is being used. Filename!: Absolute file filename to write the generated audio data to.It should be something like '/sdcard/myappsounds/mysound.wav'.