Board And Batten Hatch Pattern For Autocad

Board And Batten Hatch Pattern For Autocad 3,7/5 2221 reviews

Board & batten hatch; Welcome to the CADTutor forums, probably the most lively and friendly AutoCAD forums on the web. 20+/- decorative hatches from AutoCAD freeware hatches, now converted for DataCAD use.

Hatch

Ok, i'm looking at creating a simple Board & Batten hatch patern on my walls for elevation purposes. Now though the only solution that has been posted was to add a surface poly, trace out the openings (not posible when window trim is complex (ie: cheesy victorian) and then apply a associative hatch. Ok now, i've been using Autocad since DOS, and I might as well draw my elevation in 2D since it would be less painfull (select a bounded region and remove island.voila it's done in ACad). Someone tell me there is a better way or will there at least eventually be, if not I will buy Archicad Start edition I guess. Just started on my own and trying to figure out what software to migrate towards. Thanks for any insight. Thanks Archoncad, so I now hatched my elevations but when I use the same method on my pretty perspective views of my model It does not give an acceptable result (ie: hatch is not rendered/tapered to follow perspective) Side note; have you seen Archicad how you can apply a hatch with a color hue or even a wood pattern behind it right in the walls creation dialog box?

That's what i'd like to do with Vectorworks. Are you aware if Vectorworks will add this maybe in a future version? It's kind of important to be able to freely design and create new innovative bldg cladding.like some blue'ish Zinc fish scales as an example. Hi Robert, I have renderworks but the only adjustable parameters for walls are image maps that I can adjust hue, reflection, refraction, transparency etc (basically Photoshop stuff).

Besides, there isn't a Board & Batten siding texture pattern available with the program, and if there was I'd probably want to modify the vertical line spacing because I usually design Board & Batten with an alternating space pattern to make things more interesting.(ex:6' board then 8' then a 4') I don't like chasing bitmaps or jpeg's of what I'm trying to create as a bldg cladding pattern, it's much more convenient to simply be able to draw it.but not one line at a time. In addition, when I do construction plans they are black and white line drawings for the workers on site (imagine the cost of printing colored images). I guess what I'm trying to say is that most architects will want to create custom surfaces using a combination of a customizable vectorial hatch in conjunction with a texture.

Check out this video to see what I mean. Fritsch, I think if you do a search of this forum you will find a lot of info and debate on this exact topic. Some of it gets rather heated. Start with this which will hopefully give you an idea as to how you can get a very similar result to what you're after. Perhaps not perfect, but hopefully acceptable. FWIW, this elevation was created from a 3d model, and in perspective views shows full color which is part of the siding and roofing textures. I got the Elevation to show as B&W by printing to PDF and choosing a Grayscale Filter.

You can also do this in Photoshop or similar. NOTE: the methodology has evolved a bit since that post was written. We now have the ability to show both 'Background' (eg: Final Quality RW's) and 'Foreground' (eg: Hidden Line) rendering in one viewport. Additionally, we now have 'Unified View' (formerly knows as Stacked Layers) which allows you to skip the Layer Link step. Sorry but this method does not help me getting me perspectives looking like my elevations. Seems theres only a 2d solution here.

To end this thread, will someone from NNA step up to plate and let us know if they are dealing with this program short coming. Game perang ringan dan keren untuk pcs 3. Personally, I don't care! I'm just in the process of trying 30 day trials of various software (while things are slow) to decide which one to invest in. I like many aspects of VW vs competition but I cannot go with it unless I know what NNA roadpath for VW is headed towards.hey fair enough maybe they don't know themselves. But most firms need to know this type of stuff before investing a lot of time and money. There's a recent thread on the VW MailList about this. Here's my method.

While there are advantages and disadvantages to this method, I think it's similar to the direction VW should be going to get elevations from models. ------------------------------------------ What I've been doing is to create black & white 'line' texture equivalents of the textures used on the building exterior. Then, in my elevation viewports of the model, I override the class textures of the exterior objects to use the B&W 'line' versions. This does require the viewport to use a background Renderworks render mode (I use Custom Renderworks with stripped down settings to reduce render time) and a Hidden Line foreground render mode. It can take some experimenting to get the look you want, but I've found it to work very well. A nice benefit is that textured surfaces that are set off at an angle (roof slopes, angled walls, etc) show their textures accurately instead of 'head on'. This method does require more time to update viewports after making revisions, but it's worth it, IMO.